Getting a bypass noclip check script to actually work
If you've spent any time messing around with game exploits or just exploring how engines handle movement, you know how frustrating it is when a bypass noclip check script doesn't do what it's supposed to. You find a cool area you want to explore, you fire up your script, and two seconds later, you're either rubber-banding back to where you started or, even worse, looking at a "Disconnected" screen. It's a classic cat-and-mouse game between developers who want to keep their game boundaries intact and players who just want to see what's on the other side of that mountain. ...